This is one of the articles in the upcoming Monkey Companion.
I’ve three objectives with this article.
Help groups who are used to playing the World’s Favourite Fantasy make the move over to Monkey the RPG.
Give examples of some of the truley inspriational real life places in China and the Far East, that Narrators can use as inspiration for adventure locations.
How to use the existing Monkey rules for Actions, when the player characters are adventuring underground. Especially how to stage Monkey’s action packed fights.
One of the places featured in this article, along with the 1st Qin Emperor’s Tomb ( home of the famous Terracotta Army), the Third Tang Emperor’s Tomb (which is a massive recreation of the Tang Imperial Captial Chang’An), and the Ten Courts of Hell (both the mythical place and its supposed earthly entrance) is the Longyou Caves.
Method
Have another deck of cards, separate from the player’s and Narrator’s deck, put to one side away from the other cards for just this purpose.
You can either draw cards in-game spontaneously or use them for inspiration while composing the outline of your adventure (see Monkey pages xx-xx).
Broadly speaking, each suite of cards represents a different category of immortals.
For Demons:
Clubs. These demons specialise dealing out violence and seek to harm mortals.
Diamonds. Often called “hoarders” by their peers these demons for whatever warped reason accumulate riches and physical things.
Hearts. These are demons who specialise in manipulating human lusts and fears.
Spades. These are Demons from the Ten Court of Hell, who are hunting escapees when encountered.
For Immortals of the Celestial Bureaucracy.
Clubs. Are the soldiers of Heaven and demon hunters responsible for putting down threats to the Celestial Harmony down by force?
Diamond. Those immortals responsible for the smooth flows of Chi (or energy) between heaven and earth. They tend to be magicians.
Hearts. These busy immortals who are always on the move are Diplomats, responsible for smoothing hurt feelings and reporting on various projects that Western Heaven has on the go at any one time.
Spades. These worker immortals are responsible for Earthly works.
The value of the cards matters. The higher the value of the card, the more powerful the immortal.
As a result:
2 – 6 are Extras.
7 to 10 are Supporting Characters.
Picture cards are Major Characters





























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